Artificer infusions are extraordinary processes that rapidly turn a nonmagical object into a magic item.

When Purphoros does permit a mortal to use the hammer.

. .

Purphoros's hammer works wonders and disasters, the god of the forge using it to craft ground-breaking marvels and dangerous inventions in equal measure.


The weapon’s damage die for this attack is a d4, and it deals bludgeoning damage. . .

So, whether you’re a DM looking to populate your end-game campaign with items in the upper echelons of power, or you’re just lusting for what life is like at level 20, you don’t want.

As well as granting advantage on insight checks to see through deception. class=" fc-falcon">Vicious Warhammer. It's hammer time! I hope you enjoy this series of hammers for your armory.

. by DenhiQ.


Jan 18, 2020 · It appears as a light hammer who's rectangular head is made of stone with the dwarven word for thunder inscribed on one side and word for lightning carved into the other (both in dwarven runes).

Proficiency with a warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it. Specifically, you have to be wearing a belt of giant strength and gauntlets of ogre power to actually be able to wield this weapon.

The Axe of the Dwarvish Lords is a magic weapon that grants a +3 bonus to attack and damage rolls made with it. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Warhammer - Proficiency with a warhammer allows you to add your proficiency bon.

WINDSOR, Founder H: H.
Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token that's a copy of this creature that's tapped and attacking that player or a planeswalker they control.

When you roll a 20 with this magic weapon, the target takes an extra 2d6 bludgeoning damage.

Hammer of Wild Magic.

. It has the thrown property with a normal range of 20 feet and a long range of 60 feet. .

. ) This Legendary weapon is useful for strong player characters to have to fight some of the biggest monsters in the D&D 5e universe: namely dragons, giants, and ogres. You can use a bonus. Once attuned, a hit with the hammer, deals 1d4 thunder damage and 1d4 lightning damage in. Thanks to their weight and width, they are well suited for this task.

The head of this weapon is shaped like an anvil, and engravings of fire and arcane runes decorate it.

Type: Simple Melee Weapon Cost: 2 gp Weight: 2 lbs. .

Additionally, 3/day the wielder can cast mending, even if it is not a spell they know.


Martial weapons, including swords, axes, and polearms, require more specialized training to use effectively.


Light hammer: 2 gp: 1d4 bludgeoning: 2 lb.